Blender pipeline plugin
Live
- Tool
- Blender
- Pipeline
What it is
This is graphics-adjacent engineering in the least glamorous shell: Blender’s Python API, ugly edge cases, and artists who shouldn’t need to think about your folder conventions. The plugin packages a small set of guarded operations (prep, validate, export) behind clear UI so the pipeline stops living in a forgotten Google Doc.
Why I built it
Manual steps don’t fail loudly. They fail quietly, late, and in someone else’s file. I built this to make the “right thing” the fast thing: fewer context switches, fewer bad exports, fewer mystery artifacts in engine.
Problems solved
- Collapsed a multi-step export checklist into idempotent operators with explicit preflight errors.
- Made failures diagnosable: operator reports name what failed, where, and what to fix, instead of a Python traceback to the artist.
Key features
- Panel-based workflow with conservative defaults and an escape hatch to advanced options.
- Structured logging hook for studios that want to aggregate export events later.
Repository & access
This project is backed by a public repository when linked below. It’s meant as a concrete artifact, not a guarantee that every line of every future project will be open.
Technical notes
Blender add-ons teach you humility: API drift, context modes, and “it worked on my machine” in DCC land. I keep compatibility notes in-repo and version-gate risky calls.
GitHub link lands here when the public slice is cleaned for sharing. The on-site case page is the narrative; the repo is the receipt.