In progress
Clay Clash
Arena-style prototype focused on readable combat, punchy feedback, and a scope I can actually ship and iterate.
- Game
- Roblox
- Real-time
Selected work with enough depth to be useful, not a dump of every experiment.
Arena-style prototype focused on readable combat, punchy feedback, and a scope I can actually ship and iterate.
Tiny canvas-first experiment: movement, fog-of-war feel, and keeping the build small enough to host without drama.
Operator-style Blender tooling to shave friction off a repeatable export / naming / validation path.