Projects

Selected work with enough depth to be useful, not a dump of every experiment.

In progress

Clay Clash

Arena-style prototype focused on readable combat, punchy feedback, and a scope I can actually ship and iterate.

  • Game
  • Roblox
  • Real-time
In progress

Dungeon Crawler

Tiny canvas-first experiment: movement, fog-of-war feel, and keeping the build small enough to host without drama.

  • Game
  • WebGL
  • Procedural
Live

Blender pipeline plugin

Operator-style Blender tooling to shave friction off a repeatable export / naming / validation path.

  • Tool
  • Blender
  • Pipeline